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Old Dec 25, 2005, 10:00 AM // 10:00   #1
Lion's Arch Merchant
 
Join Date: Aug 2005
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Default MY SF/FoW Nuker Build - Works Great For Me

Greetings Ladies & Gentlemen

Ele/Me
Fire Magic: 15
Energy Storage: 13
Inspiration Magic: 5

Runes:
Sup Fire
Major Energy

I also have Maj Vigor, put the best vigor you can find.

Skills:
Fire Attunement
Glyph of Renewal [Elite] (Cap at Fire Islands)
Meteor Shower
Rodgort's Invocation
Phoenix
Fireball
Ether Feast / Leech Signet
Res Signet

-

Usage: Keep Fire Attunement up before a fight always.
Best Attack Combo is Glyph of Ren + Meteor Shower, When You're going for the Max Result + Effectiveness, Make sure you have atleast 50 Energy when you cast Glyph of Renewal. This Combo will overpower any priest IMO.

IF Anyone gets too close to your comfort, Greet them by phoenix..It deals v. Nice Damage..Can also be used to spike a target which is taking too much time. Rodgort's Invocation, use when it deems fit.

You intitally have 79 nrg, and keeping Regen in mind Wat I do is; Glyph + Meteor + Meteor + Redgort's + Fireball = A Very Sweeet Nuke :-)

Hope you guys like it, It works v. nicely for me in Sorrow's Furnace Farming and FoW.

Just remember to position yourself correctly, To avoid Giant Stomp, stay as far as possible from the skill user..keep at max range and you wont get knocked-down.

Remember, your job is to nuke, not to tank.

Ether Feast can be used to heal yourself...Have some mercy on your monks. I prefer Leech Signet.


Greetings,
Darth Somius
Seekers of Alcyone.

Last edited by Phrozenflame; Dec 25, 2005 at 10:12 AM // 10:12..
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Old Dec 26, 2005, 12:13 AM // 00:13   #2
Krytan Explorer
 
Join Date: Jun 2005
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Meteor Shower makes them scatter...

Wouldn't a Glyph of Sacrifice, Meteor Shower, Oathshot, Repeat build work better? Stagger the knockdowns so that they stay knocked down and being damaged?

As it is you are only removing half your exhaustion and casting for 7 (7!) seconds before half your projected damage output is in effect.

Thats if they don't run during the 4 seconds AFTER you cast your first Meteor Shower and BEFORE you cast your second one.

But if you could anchor the enemies all in one place with a mass slow ability like Deep Freeze and/or Ward against Foes laid down by your Tank. This combo is the standard pretty much for top of the line Nuking.
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Old Dec 26, 2005, 03:17 AM // 03:17   #3
Jungle Guide
 
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Join Date: Dec 2005
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An alternative SF build


fire magic - 16
energy storage - 13
inspiration magic - rest

mantra of resolve
rodgorts invocation
fireball
incendiary bonds/immolate
meteor shower
meteor
fire attunement
elemental attunement

Keep resolve up any time you are near interrupters
chuck fire attunement and elemental attunement on as your warriors are running in.
DO NOT go in until your tank(s) has aggro - you are the ultimate squishy.
Don't waste meteor shower. Either use it on the enemies when they are caught between minions, or use it on the priest of sorrows (no, from my exp, he doesnt seem to get straight out of it).
meteor can be used to KD warrior bunches running towards squishies or on the Priest of Sorrows as he trys to resurrect.

*Skill recharge* + longer enchantment items are useful.

Rest is fairly self-explanatory.
No res signet their because your monk should run away when you are getting owned and use rebirth. Even he doesnt, u get rezzed anyway, so no biggie.

It works in SF quite nicely imo. I find renewal nuking so mindless :/

EDIT: You'll be able to rest of the exhaustion between each fight. I find MMs get annoyed if you take builds which require to much resting

Last edited by art_; Dec 26, 2005 at 03:12 PM // 15:12..
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Old Dec 26, 2005, 05:42 AM // 05:42   #4
Lion's Arch Merchant
 
Join Date: Aug 2005
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Well,

They Dont Disperse for me, Obviously they do if only one person is standing, I dont see any point in calling Meteor Shower on one person anyway.

Let the Warrior take all the aggro, and let minions engage the enemy and then nuke them, I clear whole SF with a 5m an team yeesterday, got 3 greens and the team was satisfied with my Nuking very much.

This is for intermediate-experienced players.
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Old Dec 26, 2005, 01:23 PM // 13:23   #5
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Join Date: Nov 2005
Location: Charlestown, Mass.
Guild: ...god dam i forget
Profession: E/R
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my build that i use every were is i think this cant remember exactly off top of my head
E/R
Fire Magic:16(12+head(1)+sup rune(3))
energy storage:15(12+suprune(3))
left overs go to wat ever your extra skill is(i take storm chaser so in my case wilderness survival(note:left over should=3)

1)flare(for when u low on energy) 2)fireball(hits a target and all near by) 3)phineox(for if u get surounded) 4)rodgorts invoction(if u dont feel like nukeing) 5)fire storm 6)meteor shower(knocks down cancels the aoe break thing) 7) glyph of renewal(elite) 8)your choice

basically the layout is simple in your group hang bak sum let the wars agro then target one(just use c in this case unless forced to otherwise) uses glyph then cast 2 meteor showers wait for recharge on glyph and fire 2 firestorms or cast sum of your other skills)let your energy recharge and off your go again(very nice to have necro with (forgot name, very useful energy regen skill)

For weapons at the moment i have a fire wand with max damage and energy+(sumtin) and a flame artifact that adds 12 to energy

health should be 303 energy at around 87

For armor i have full15k citadel(except head which u cannot get)pyromancer.

I think i have included every thing i can if u want to know anything else pm me cuz i doubt i will check in here soon

P.S. after reviewing this i finaly realized u can chage your secondary to wat ever u like (sad i been playing this for like 3 months same build o well)
also my charector was ascended so yes u lazy blumpkins(shut up its my word) who payed your way there deal with now u have to go get yourselves ascended and work for a change
also if u can afford it add a sup vigor which cancels out one of the health penaltys on your other superior runes

Last edited by Hypermonkeyman; Dec 26, 2005 at 01:29 PM // 13:29..
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Old Dec 27, 2005, 11:30 AM // 11:30   #6
Desert Nomad
 
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Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Wheres the need for sup energy storage, and afaik sup vig is only +50hp.
Your knocking down 75 HP for a gain of 6 energy?? That 6 energy wont look such a great deal when your at 60% DP :P
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Old Dec 27, 2005, 11:38 PM // 23:38   #7
Frost Gate Guardian
 
Join Date: Sep 2005
Profession: E/Me
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16 fire, res in energy storage. If you're feeling like fun, leftovers in inspiration for drain enchant.

Fireball----basic spell
Immolate----fast recharge, good dmg against one target
Meteor Shower----highest dmg output
Incendiary Bonds----like fireball plus burning
Rodgarts Invocation----high dmg, burning, and 15 sec recharge
Echo----for the shower or sometimes the fireball if they are spread out
Ele Attunment----elite with more energy back than fire attun
Res Sig/Drain Enchant----you choice, helps against Yakky

Easy build, easy to play. Can plug other spells but these work the best for me. Drop the shower on a group, drop second shower on monk and then spread the others out as needed. More targetability than a SS with similar results.
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Old Dec 28, 2005, 07:46 PM // 19:46   #8
Lion's Arch Merchant
 
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echo and Ele Attunment are both Elites my Freind..or did you meant Arcane Echo?

Also Replace Leech Sig by Power Drain, which is more effective and provides more aggregate energy returns over a period of time.

Last edited by Phrozenflame; Dec 28, 2005 at 07:51 PM // 19:51..
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